Guild Challenge
data class GuildChallenge(val id: UUID, val initiateTime: Long, var challenger: Guild, var defender: Guild, var isAccepted: Boolean, var isJoinble: Boolean, var isStarted: Boolean, var isCompleted: Boolean, val minPlayersPerSide: Int, val maxPlayersPerSide: Int, val challengePlayers: MutableList<UUID>, val defendPlayers: MutableList<UUID>, val arena: Arena, var winner: Guild?, var loser: Guild?, var aliveChallengers: MutableMap<UUID, String>?, var aliveDefenders: MutableMap<UUID, String>?)(source)
Constructors
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fun GuildChallenge(id: UUID, initiateTime: Long, challenger: Guild, defender: Guild, isAccepted: Boolean, isJoinble: Boolean, isStarted: Boolean, isCompleted: Boolean, minPlayersPerSide: Int, maxPlayersPerSide: Int, challengePlayers: MutableList<UUID>, defendPlayers: MutableList<UUID>, arena: Arena, winner: Guild?, loser: Guild?, aliveChallengers: MutableMap<UUID, String>?, aliveDefenders: MutableMap<UUID, String>?)