GuildChallenge

fun GuildChallenge(id: UUID, initiateTime: Long, challenger: Guild, defender: Guild, isAccepted: Boolean, isJoinble: Boolean, isStarted: Boolean, isCompleted: Boolean, minPlayersPerSide: Int, maxPlayersPerSide: Int, challengePlayers: MutableList<UUID>, defendPlayers: MutableList<UUID>, arena: Arena, winner: Guild?, loser: Guild?, aliveChallengers: MutableMap<UUID, String>?, aliveDefenders: MutableMap<UUID, String>?)(source)