announceDeath

open fun announceDeath(@NotNull challenge: @NotNull GuildChallenge, @NotNull guilds: @NotNull Guilds, @NotNull player: @NotNull Player, @NotNull killer: @NotNull Player, @NotNull cause: @NotNull ChallengeHandler.Cause)(source)

Announce when a player dies

Parameters

challenge

the challenge to look at

guilds

main class

player

the player that died

killer

possible killer

cause

the reason they died