announce Death
open fun announceDeath(@NotNull challenge: @NotNull GuildChallenge, @NotNull guilds: @NotNull Guilds, @NotNull player: @NotNull Player, @NotNull killer: @NotNull Player, @NotNull cause: @NotNull ChallengeHandler.Cause)(source)
Announce when a player dies
Parameters
challenge
the challenge to look at
guilds
main class
player
the player that died
killer
possible killer
cause
the reason they died