GuildAdapter

open class GuildAdapter(source)

Constructors

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open fun GuildAdapter(guilds: Guilds, adapter: DatabaseAdapter)

Functions

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open fun createContainer()
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open fun createGuild(@NotNull guild: @NotNull Guild)
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open fun deleteGuild(@NotNull id: @NotNull String)
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open fun getAllGuilds(): List<Guild>
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open fun getGuild(@NotNull id: @NotNull String): Guild
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open fun guildExists(@NotNull id: @NotNull String): Boolean
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open fun saveGuild(@NotNull guild: @NotNull Guild)
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open fun saveGuilds(@NotNull guilds: @NotNull List<Guild>)
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open fun updateGuild(@NotNull guild: @NotNull Guild)